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Her global recon should be hit pretty hard here but we have slightly boosted her stalling power to counterbalance that nerf. Killjoy has to stay near her Turret and Alarmbot for them to remain active. Killjoy is most effective when locking down a single site. We want to encourage Sentinel players to play more thoughtfully and carefully around their traps while increasing the reward for taking out the Sentinel player. To reduce the total potential impact of these abilities, autonomous traps are now disabled when the deployer dies (e.g., Cypher’s Trapwire disables when Cypher dies). Similar to some of the changes we made with Sage, we want to increase the depth of decision making when playing Sentinels while also providing enemies with more counterplay to “trap” abilities.
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Initiators create concentrated windows of extremely high threat to help their teams break onto sites.

One of the trends we have observed is that attacking teams can have a really hard time breaking entrenched defenders.
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Minor balance changes may occur during the span of First Strike, but we won’t deploy changes like the ones in this patch that heavily impact a team’s strategies. We want to ensure that the top teams don’t have to constantly adapt to a changing game while they’re playing in the tournament. With First Strike on the horizon, the balance team has been hard at work making our last round of major balance changes before teams start duking it out. Skye will be available for use in official esports competition (e.g., First Strike) after two weeks in Competitive queue (November 9, barring any issues).A player using the left-handed view option Image: Riot Gamesįor a look at all the changes in Valorant patch 1.11 you can check out the full patch notes. Along with making some left-handed players more comfortable, this option is extra popular because many right-handed players prefer it as well. This means that the player holds the gun on their left side, rather than their right. One of the community’s most-requested quality-of-life updates is also coming to Valorant in this patch with the option to switch to a left-handed gun model. The same goes for defenders that survive but lose in a round where the Spike detonates. Now any attacking player who loses the round but survives without planting the spike will only get 1,000 credits for the round. This patch also takes aim at the game’s economy by adjusting how many credits players receive when they end a round without dying. Finally, Killjoy got a few buffs including the ability to reposition her turret slightly faster. Cypher’s Trapwires are now disabled after he dies, which should prove to be a huge nerf for him.


The first is a slight buff to Breach that makes his flash just a little bit longer. As for balance changes, this patch brings some adjustments for three different Agents.
